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	<title>Comments on: My first Virtual Earth post</title>
	<atom:link href="http://www.mikejuniper.com/2008/08/my-first-virtual-earth-post/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mikejuniper.com/2008/08/my-first-virtual-earth-post/</link>
	<description>Thoughts on GIS software development and life.</description>
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		<title>By: Mark Alexander</title>
		<link>http://www.mikejuniper.com/2008/08/my-first-virtual-earth-post/comment-page-1/#comment-46</link>
		<dc:creator>Mark Alexander</dc:creator>
		<pubDate>Mon, 16 Feb 2009 18:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikejuniper.com/?p=4#comment-46</guid>
		<description>Mike, if you are interested in creating a tile overlay map for your simple VE app, please take a look at MapDotNet UX.  

You can try our parcel overlay map now just by adding the following code...

function GetTiles()         
{            
    var bounds = [new VELatLongRectangle(new VELatLong(32,-85),new VELatLong(30,-83))];
    var tileSourceSpec = new VETileSourceSpecification(&quot;parcels&quot;, &quot;http://services.parcelatlas.com/MapTileHandler.ashx?qkey=%4&amp;contractid=D3342484-32CD-DD11-AF04-0003FF70C8AE&quot;);

    tileSourceSpec.NumServers = 1;
    tileSourceSpec.Bounds = bounds;
    tileSourceSpec.MinZoomLevel = 1;
    tileSourceSpec.MaxZoomLevel = 20;
    tileSourceSpec.Opacity = 1.0;
    tileSourceSpec.ZIndex = 100;
    map.AddTileLayer(tileSourceSpec, true);         
}</description>
		<content:encoded><![CDATA[<p>Mike, if you are interested in creating a tile overlay map for your simple VE app, please take a look at MapDotNet UX.  </p>
<p>You can try our parcel overlay map now just by adding the following code&#8230;</p>
<p>function GetTiles()<br />
{<br />
    var bounds = [new VELatLongRectangle(new VELatLong(32,-85),new VELatLong(30,-83))];<br />
    var tileSourceSpec = new VETileSourceSpecification(&#8221;parcels&#8221;, &#8220;http://services.parcelatlas.com/MapTileHandler.ashx?qkey=%4&amp;contractid=D3342484-32CD-DD11-AF04-0003FF70C8AE&#8221;);</p>
<p>    tileSourceSpec.NumServers = 1;<br />
    tileSourceSpec.Bounds = bounds;<br />
    tileSourceSpec.MinZoomLevel = 1;<br />
    tileSourceSpec.MaxZoomLevel = 20;<br />
    tileSourceSpec.Opacity = 1.0;<br />
    tileSourceSpec.ZIndex = 100;<br />
    map.AddTileLayer(tileSourceSpec, true);<br />
}</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.mikejuniper.com/2008/08/my-first-virtual-earth-post/comment-page-1/#comment-5</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Sat, 16 Aug 2008 15:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikejuniper.com/?p=4#comment-5</guid>
		<description>Yeah, I know. I wasn&#039;t sure how to get Wordpress to do that. Just figured it out though: the html &lt;pre&gt; tag seems to work.</description>
		<content:encoded><![CDATA[<p>Yeah, I know. I wasn&#8217;t sure how to get Wordpress to do that. Just figured it out though: the html
<pre> tag seems to work.</pre>
]]></content:encoded>
	</item>
	<item>
		<title>By: Max</title>
		<link>http://www.mikejuniper.com/2008/08/my-first-virtual-earth-post/comment-page-1/#comment-4</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Fri, 08 Aug 2008 21:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mikejuniper.com/?p=4#comment-4</guid>
		<description>Ahhhhh Mike!  Indent your code!  Just playing ;-)

Looks great!  Perfect start for your blog, something simple.

Congratz!</description>
		<content:encoded><![CDATA[<p>Ahhhhh Mike!  Indent your code!  Just playing <img src='http://www.mikejuniper.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Looks great!  Perfect start for your blog, something simple.</p>
<p>Congratz!</p>
]]></content:encoded>
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